**See This Page With Full Graphics, Pictures and Color!** CLICK HERE --> : New *Tribes* Footage!!
HumpX
12-23-2007, 07:22 PM
The reason for the asterisks is because its not named Tribes nor will it be due to copyright shit but this is being done by the Dynamix guys (Tribes 1 & 2) who are now known as Garage Games.
here's the link to the leaked video (http://www.shacknews.com/laryn.x?story=50516).
The reason I linked there is because one of the guys from GG made some follow-up posts explaining a bit more about what they're doing.
here's one of the quotes:
Ugh well we weren't expecting these to get out, thanks for Shack for emphasizing the leak nature + alpha state. These were internal clips passed around the email chain. This product is in Alpha state, yes there will be full-screen, this is about 3 months into development, looking for sometime in 2008. It's a "team based multi-player action game" being developed by the newly formed GG Studios section (only game) for InstantAction.com
HumpX
12-23-2007, 08:25 PM
One of the devs made a longer post on Tribalwar.com:
The browser stuff is mainly the InstantAction stuff, lots of community features, etc, living design which lets us push out updates and all that very easily. I'm not involved too much with the IA side of things, but the stuff they keep showing us is pretty insane, it wasn't what I expected at all. Kind of like Steam on steroids, and more transparent like how the youtube community stuff works with links and all that.
My personal opinion on the browser stuff is the game should come first. I'm directing the project and am a hardcore FPS player. We won't sacrifice anything that would feel bad. The first thing we actually decided as a team was that we want to bring back the feelings of 1997 again, simple, but not overly simple, but not too complex. We want it to be like the era of Quakeworld again. Most of our fondest memories are of the quakeworld/tribes era, how cool and fun it was, not a huge investment of time and complexity, easy to get into and play but hard to master, you don't have to worry about a huge complex rules, the game just makes sense and feels good (especially the freedom of movement) out of the box. The coolest part of the IA stuff is it's like steam/quakeworld (or old gamespy stuff) and youtube all wrapped into a single spot. That means game stats and stuff talk about to the server, games carry through, it's easy to launch and share, that whole feeling of freedome but community.
That doesn't mean we don't want to make the game simple or not complex, not by any means, but we want it to just be fun. We've been fairly disappointed with a lot of FPS multiplayer titles lately (some, not all) and want to make something that is just fun for us to play. The cool factor about our arrangement with IAC this spring is they basically gave us a sandbox to create what's cool, so we can set our own guidelines and factors, no publisher or marketing interference. We were like, well shit, this would be a perfect API for doing something like this, let's go for it, and we are, and hopefully we can find a way to bring that whole PC multiplayer gaming experience we miss back in some form to the people who miss it, and maybe introduce it to many more.
This will actually play in your web browser believe it or not....
I never got very good, but I loved Tribes 2
KevSlider
12-24-2007, 12:07 PM
I didn't like Tribes 1 at all. Tribes 2 was my most favorite shooter at the time. I loved the team based action. I loved playing different classes and driving different vehicles. For a lot of people, Tribes 1 was was the better of the two. I won't even acknowledge T3.
Plunkies
12-24-2007, 12:19 PM
Gotta love any game that coined the term "base ****".
HumpX
12-24-2007, 01:53 PM
I didn't like Tribes 1 at all. Tribes 2 was my most favorite shooter at the time. I loved the team based action. I loved playing different classes and driving different vehicles. For a lot of people, Tribes 1 was was the better of the two. I won't even acknowledge T3.
Tribes 1 was more skilled based while Tribes 2 had greater depth. I preferred T2 myself because the amount of practice one needed to put in to be competitive with the T1 guys was insane. people talk about halo players being skilled or Quake, Counter-Strike etc but none of them could hold a candle to a top tier tribes 1 player.
I'm feeling all nostalgic now. Flying a Shrike was the best.
I wonder if I still have the CD kicking around somewhere.
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