Dragon Age 3: Inquisition

BIV

I'm Biv Dick Black, the Over Poster.
Apr 22, 2002
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#1
BioWare has announced Dragon Age 3: Inquisition. Set to arrive in late 2013, Dragon Age 3 will be built on a new RPG engine using DICE's Frostbite 2 technology as a foundation. According to a post from executive producer Mark Darrah on the game's official site, the development team contains many of the same people that have been working on the franchise since Dragon Age: Origins.

“The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now,” said BioWare Edmonton and Montreal general manager Aaryn Flynn. “We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”

“At the same time,” Flynn added, “we know we need new technology to truly make this vision become fully realized. And we’ve been working with DICE to make Frostbite 2 the foundation for the engine that is going to power Dragon Age 3.”

The title appears to confirm a leaked questionnaire that emerged last month, with details suggesting “The empire of Orlais is riven by civil war; the Chantry is divided; the Templar order has broken away; the Mage circles have rebelled. Some unseen force is manipulating events, bringing about disorder and destruction. Out of this confusion emerges The Inquisition.” According to that leak, you'll play as the leader of the Inquisition and can make your character “a rogue, warrior or mage and set up your crew from up to ten complex companions to lead them against those who attack you by systematically spying on, revealing and destroying them."

Prior to that, BioWare said back in March that it had “fully moved onto the next thing” in the Dragon Age franchise. In May of 2011, BioWare mentioned Dragon Age 3 on Twitter, advertising that it was looking for environment artists. In a later interview at Gamescom 2011, BioWare’s Ray Muzyka discussed taking fan feedback from Dragon Age II and Dragon Age: Origins to heart as the team looked toward the sequel.

For now, few details have been officially announced, including which platforms Dragon Age 3 will be coming to. "There's much more to talk about, of course, but it will have to wait until it's ready for the prime time," Darrah said. "We are going to be as open as we can. We will continue to have a dialogue with you and answer what questions we can. Keep providing us with your feedback. I'm excited about what we are working on and I hope that you will be too. I know this is going to be hard to believe, but it is just as hard for me not to tell you stuff as it is for you to wait."
Video at the link:

http://www.ign.com/articles/2012/09...FNAME_7455_371915_371981&utm_content=15539969
 
Dec 12, 2007
25,563
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#2
In other news Bioware founders are leaving Bioware for other adventures after 17 years of making RPGs. Good job EA.
 

Sunsetspawn

Registered User
Dec 5, 2005
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#4
In other news Bioware founders are leaving Bioware for other adventures after 17 years of making RPGs. Good job EA.
They've actually said they're leaving the game industry altogether...

as opposed to the game industry in pieces, all right.

I got an ant farm, them fellas didn't grow shit.

BTW, is that avatar the "it's goin' rain" guy?
 
Dec 12, 2007
25,563
11,339
438
#5
BTW, is that avatar the "it's goin' rain" guy?
Nope this ones from the Seth McFarlane show that's actually good. Since its written/created by Mike Barker and not Seth.

[video=youtube;F6D-H-ZBSFg]http://www.youtube.com/watch?v=F6D-H-ZBSFg[/video]
 
Apr 7, 2011
526
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Mordor
#9
So, It's still trying to be Mass Effect/Final Fantasy, it's still trying to be a streamlined action game, the voice acting still stinks, and the overall design is still an ugly, confused mess. Oh joy and be still my beating heart. Ugh.
 

BIV

I'm Biv Dick Black, the Over Poster.
Apr 22, 2002
78,635
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Seattle
#10

Here are your dragons

Reviewed on PC, PlayStation 4 and Xbox One
→ November 11, 2014 Ninety hours. That’s how long it took me to roll the credits on Dragon Age: Inquisition. Though it’s true that quality can’t be measured purely in terms of quantity, that number is still significant. That’s part of why Inquisition is not only one of the most expansive RPGs I’ve ever played, but one of the few that successfully fills its gorgeous, massive world with meaningful things to do and see. A frustratingly vague plot and typical BioWare bugginess drag it down a bit, but both in combat and out, Inquisition marks a welcome return to the RPG depth that made Dragon Age: Origins and Star Wars: Knights of the Old Republic so magnetic.


In Dragon Age: Inquisition, you aren’t just the leader of some merry band of adventurers, but the focal point of a sweeping, large-scale movement to bring reform and order to a land ripped apart by civil war and political strife. Literally, in a way, as interdimensional demon-spewing rifts are tearing holes in the sky across the world. Your organization has tons of tiny moving parts to manage, but major actions, such as scouting new regions and undertaking new story missions, require power - a central resource that’s doled out for doing nearly anything of note across Inquisition’s nine large areas. It’s a brilliant idea that gives purpose to all the side-questing and sightseeing by directly tying it to story progression.

Some of Inquisition's regions seemed restrictive, even corridor-like when I initially set foot in them, but they soon opened up into vast sandboxes. No matter how many demon-spawning rifts I closed, or hidden shards I found, I always felt like I was making tiny dents on the tip of an iceberg. That’s not to say it lacks a sense of progression; the way you start as a band of upstart rebels and grow into a highly influential martial and political force is one of Inquisition’s most satisfying traits. It’s just that the sheer volume of content borders on overwhelming. Thankfully, a handy quest map makes it easy to track each region’s content, which allowed me to focus my attention on a set goal… at least until wanderlust inevitably set in.

And boy, did it set in often. The diverse landscapes of Ferelden and Orlais strike a smart balance between open spaces and narrow, directed paths. Unclaimed keeps and unexplored ranges on the horizon kept tempting me away from my current story objective, while clearly marked pathways kept me from ever feeling truly lost. In fact, I never once felt like I’d hit a dead end, because you can barely walk in any direction for a minute without stumbling upon something to do – and amazingly, none of it ever feels like filler.


That’s partly because of how good of a job Inquisition does of contextualizing its many pieces. Whether it’s with a well-delivered piece of dialogue or a smartly-written bit of supporting lore, every quest you undertake has an air of being something more important than the simple fetch or kill task it actually is. But better still, it all leads to tangible rewards through a series of well-designed crafting and progression systems that give Inquisition’s huge body of content the spine and structure required to keep me engaged. Completing a cursory task for a farmer may open up new mounts for you and your party to ride, and making the right conversation choices with a seemingly unimportant NPC might lead to empire-wide bonuses. You never know how even your smallest actions might impact your experience, which gives further purpose to all the scouring and scrapping you do out in the field.

Not that said scrapping needs much incentive beyond the excitement it provides. Inquisition’s new tactical view lets you pause and give orders at will from an overhead perspective, much like you could in Dragon Age: Origin on PC. It takes a little getting used to, especially when the camera decides to misbehave, but once you come to grips with it, it becomes a powerful tool for coordinating your party. You can hang back and set traps for over-zealous enemies, have your rogue creep along the edge of the battlefield to go for flanking bonuses, orchestrate explosive ability combos between party members, and much more. Inquisition successfully marries the measured approach of old-school BioWare games with the flashier, action-oriented approach of Dragon Age 2 and the later Mass Effect games. The result is combat that feels pleasingly punchy when controlled directly, and tactically sound when played like a puppeteer.


Like most BioWare games before it, Inquisition isn’t without its fair share of technical annoyances. Dialogue sequences would occasionally hang, interface elements would suddenly stop working, and sound would randomly cut out in the middle of battle. Most of these could be fixed with a quick reload, but those interruptions still took me out of the experience a little too often. A day-one patch is supposed to remedy many of these issues, but if you plan to play without updating, you’re in for a bumpy ride.

Where Inquisition really stumbles, though, is in its story. It gets off to a vague start, and never really congeals. The Dragon Age universe is rich with impressively nuanced lore and socio-political intrigue, but Inquisition lacks the heart and pathos of BioWare’s best games. There are some interesting individual beats, but the how and why that’s supposed to connect them is all very tenuous. It’s a shame too, because all the main characters are well-written and acted - particularly Dorian, whose familial struggles provided some genuinely emotional moments. By the time the story reached its climax though, I cared about the people involved, but I had little connection to what was at stake, or Inquisition’s completely forgettable villain.

Ultimately, the tale I was truly invested in was the one I carved out with not only the major story decisions I made, but where I spent my time, who I spent it with, and how I chose to run the Inquisition. In the war room, little mini-stories played out as I decided which of my advisors should handle different tasks, the outcomes changing depending on their aptitudes. In the the throne room I’d sit and pass judgement on those I’d brought to justice during previous quests. Who do I execute? Who do I exile? Who get’s a second chance? Combined with the excellent party banter, content like this ensured that my story remained interesting even after the curtain had fallen on the main campaign.

One more thing to do after finishing the campaign is the surprisingly good online co-op, which has you leveling a totally separate character up to plow through a variety of dungeons with friends. It leverages the campaign’s enjoyable combat, and even the full-featured crafting system to boot. It isn’t a primary reason to buy Inquisition by any means, but it does boost its already substantial replay value considerably without imposing itself on you if you just want to play single-player.



The Verdict
When I’d finally slain my first dragon in Dragon Age: Inquisition, I felt a little sad at the thought that I was probably beginning to exhaust its seemingly endless stream of content. But then I saw the quest ticker: “Dragons Slayed - 1 out of 10.” In all my hours, I had only ever seen three. It’s a surprisingly huge, dense world, and I soon realized there were still entire sandboxes I hadn’t even set foot in. Even in my hundredth hour, I’m still discovering. Despite its less than compelling plot, I still want to go back to explore and fight through every nook and cranny of Dragon Age: Inquisition, until every dragon’s skull is mounted on my wall.


http://www.ign.com/articles/2014/11/11/dragon-age-inquisition-review
 

DrewDown

All are welcome
May 3, 2010
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#14
Dragon Age's world is as generic as it gets.
I don't know. I'm playing Kingdoms of Amalur right now and it would be hard to get more generic. I don't even read/listen to the dialogs. Totally uninteresting and unimportant. It's still kind of fun and very attractively made.
 

BIV

I'm Biv Dick Black, the Over Poster.
Apr 22, 2002
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#15
EA just did a collective fist pump. As long as people keep buying, they'll be just fine.
If it's as good as people are saying, I'll have no reservations about buying.
 

Yesterdays Hero

She's better than you, Smirkalicious.
Jan 25, 2007
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#16
If it's as good as people are saying, I'll have no reservations about buying.
Couldn't imagine. It's got EA on it. It's similar to willingly sleeping with the town whore when you were in high school, knowing full well that her vagoo is all shades of infected. Hope others enjoy it? Dunno.
 

NotSoFast

Registered User
Apr 23, 2006
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#17
Anyone playing this? All of the (professional) reviews are saying it's great. User reviews are at both ends of the spectrum. Some say it's perfect, some say it suffers from a heaping dose of console-itis. Saying the controls (especially on pc) are horrendous. I would be getting it for the pc. Should I ask Santa for something else instead?
 

BIV

I'm Biv Dick Black, the Over Poster.
Apr 22, 2002
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#18
Anyone playing this? All of the (professional) reviews are saying it's great. User reviews are at both ends of the spectrum. Some say it's perfect, some say it suffers from a heaping dose of console-itis. Saying the controls (especially on pc) are horrendous. I would be getting it for the pc. Should I ask Santa for something else instead?
Yeah, a console.
 

NotSoFast

Registered User
Apr 23, 2006
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#21
I play RPG's almost exclusively. They are, for the most part, better controlled using a keyboard and mouse. Scrolling through drop-down menus with a gamepad isn't optimal. Having to do so on a pc game is fucking retarded. No one has ever said "I'm so glad they used the same control mechanics on this pc game as they did on the console version".

Don't even start on FPS games.
 

DiggerNick

Well-Known Member
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Oct 9, 2012
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#22
Which is better, this or SHADOW OF MORDOR?

I only have enough room in my life for one epic RPG at the moment while I'm waiting for THE WITCHER 3.
 

BIV

I'm Biv Dick Black, the Over Poster.
Apr 22, 2002
78,635
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#23
Which is better, this or SHADOW OF MORDOR?

I only have enough room in my life for one epic RPG at the moment while I'm waiting for THE WITCHER 3.
I have Shadow, it's fun but it's not an RPG. It has elements, but it's more like a fine tuned hack and slash, though "Hack and slash" isn't a fair description.

Decent stealth system (Could be better), combat is quite nice...counterattack is overpowered a bit but you'll be thankful for that if you face 20 orcs at once.

The enemy leveling system is interesting. Your overall goal is to fight your way to the top orc. You have a "map" of the orc hierarchy, when you kill one of the captains, someone else is promoted to take their place. The interesting part of this is if an orc kills you, they gain power and rank. If they are a no name orc and a captain spot is open, they will advance and become a full character. if no spots are open, they will fight for one...and sometimes die in the process. The same goes for captain to middle rank and middle rank to top rank. They can also get bonuses for just surviving battle with you, even if they run away. Of course, if you kill a middle rank captain, a lower rank will promote to fill the spot.

Not only does this give the game character, it allows you to adjust what orcs are promoted within the ranks, which I understand becomes useful later in the game.