For Honor

BIV

I'm Biv Dick Black, the Over Poster.
#1

E3 2015: Hands-on Impressions of Ubisoft's For Honor
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Two IGN editors went hands-on with Ubisoft’s new game. Here’s what they thought.
By Marty Sliva and Luke KarmaliOne of the big surprises of E3 2015 has been Ubisoft’s reveal of For Honor. Ubisoft Montreal’s 4v4 vikings/knights/samurai game provides the intense multiplayer competitiveness of a shooter with the melee finesse of third-person action game. It’s a weird thing understand from just seeing the footage that aired during Ubisoft’s Press Conference. Luckily, two of us went hands-on with 2016 game -- we both played as knights, the only type of character available at this preview event -- and lived to tell the story.

After you've read our impressions, check out 11 cool facts about From Honor that you might not know.

Considering 12 hours ago I’d never heard of For Honor, it’s remarkable how quickly it’s managed to slide its way into my affections. Maybe it’s because I came in with no particular expectations, but already Ubisoft’s new franchise has established itself as one of the titles I’m sure to pay attention to once this week ends.

At first glance, you may be inclined to dismiss For Honor as a reskinned Dynasty Warriors, but nothing could be further from the truth. The deep combat creates tense stand-offs, as it’s all centred on selecting one of three directions in which to block or thrust. Match your opponent’s blow and you’ll enjoy a successful riposte; get it wrong, and you’re gonna bleed. The result is a situation in which both you and your opponent size each other up, watching your respective blades flick from stance to stance, both playing defensively while weighing up the risks associated with making the first move. It’s simultaneously thrilling and engaging, while the blows feel like they have weight behind them. All-in-all, it’s quite the rush.

Of course, an added dimension is created by the additional three players on each team. Whether you’re facing down the entire enemy team at once or if you’re in the fortunate position of having your teammates beside you as you corner a foe, the resulting skirmish is pretty electric, especially as skill and the existence of friendly fire means a lone defender can easily get the best of his attackers.

But while this teamplay looks like it could be For Honor’s greatest strength, it could also be its undoing. Sitting with the rest of my team of four, being able to turn our heads and share a high five when we successfully captured a point, this really added to proceedings. On the flip side, if you’re like me when playing in the comfort of your own home, inclined to shun your headset and strike out on your own rather than work communicate and work as a team, you may be in for a rough ride.

For now though, it’s early days, and by showing me one class of Warrior and one map, For Honor already has it’s claws into me. I can’t wait to see what it’ll be able to do as we find out more in the months ahead.

I feel like a week doesn’t go by at IGN without someone bringing up how rad Bushido Blade was. Square’s one-on-one combat games for PS1 were wholly unique, and utterly amazing. Well, consider this E3 week a success, because I’m happy to report that For Honor brings back those fantastic, tense feelings of standing toe-to-toe with another opponent in armed combat, knowing that either of you could fall at a moment’s notice.

Slicing through dozens upon dozens of AI creeps -- yes, For Honor wears its MOBA influences on its sleeve -- is immensely satisfying. Leveling up your character, unlocking perks with every kill streak like group buffs, health boosts, and even the ability to call in a catapult strike brings forth some pretty great moments of character development. As I cut down waves and waves of enemies in the name of capturing a trio of zones in a mode called Dominion, it kept the matches going at a brisk pace. Communication with your three teammates is key -- knowing when someone should hold a point, or when someone needs reinforcement is the difference between a swift victory and a sudden defeat.

But once you find yourself against a human opponent, the whole game changes. It reminds me of those moments in any great sword and sandal movie where two opposing warriors meet in the middle of an intense battle, and time seems to freeze around them. It’s at these moments where For Honor feels the most like Bushido Blade. Reading your opponent’s guard position, trying to use misdirection in your own movements, and capitalizing on even the slightest mistake make each encounter a tense, rewarding battle.

There are still plenty of questions still surrounding For Honor in the time leading up to its 2016 release on PC, PS4, and Xbox One. How the three classes of characters will differ; how the single-player campaign will unfold; and how deep the multiplayer suite is, all remain to be seen. But after spending 20 minutes going hands-on with a game that I didn’t know even existed until today, I’m happy to say that I’m eagerly awaiting my next chance to recapture that Bushido Blade magic.

http://www.ign.com/articles/2015/06/16/e3-2015-hands-on-impressions-of-ubisofts-for-honor
 
#2
Fuck, they might have finally hooked me with a multiplayer game. That's really rare for me.
 

BIV

I'm Biv Dick Black, the Over Poster.
#4
Got myself a beta code, So I'll be checking this out today.
 

BIV

I'm Biv Dick Black, the Over Poster.
#6
You best be reporting your opinion, sir.
I've only played two online matches so far. The combat system is different from anything else I've ever played, so it'll take some getting used to...that being said, it's really solid. There is great weight to the combat and you really feel like you are sparring against the other player, not just swinging away.

Control example: To block you hold the left trigger to lock on to an enemy. Then you move the right stick in the direction the attack is coming from (there is an unobtrusive prompt). There is not much leeway, you get hit a few times without blocking and you are a dead mofo.

No matter what faction you are fighting for, in my case the Vikings, you can use any of the heroes.

Customization is pretty deep and you buy upgrades with money you earn from battles (or microtransactions. It IS Ubisoft, after all)

Oh, yeah, it's gorgeous. From the character models to the environment. Looks really great.

I need to play some different characters. So far it feels a little unbalanced when it's Little Guy vs. Big Guy. Little Guy can run away when he gets in deep and Big Guy can't catch him. If Big Guy gets in trouble, he can't escape.

I can see this being a pretty big hit, especially since every win effects the overall game world. Faction borders and battlefields change depending on wins. If you don't want to play online, you can battle vs. bots and that also applies to the online totals.
 

BIV

I'm Biv Dick Black, the Over Poster.
#9
Looks like Call of Duty greifers mixed with third person combat.

Not really my thing. Maybe if it has a good single player where people won't just push you off ledges all day.
Now that I've watched that...that is not actually a very good representation of the game. Most of it is not on-on-one like that.
 
#10
Now that I've watched that...that is not actually a very good representation of the game. Most of it is not on-on-one like that.
The videos I saw months ago with the vikings fighting samurai didn't wow me much either.
 

BIV

I'm Biv Dick Black, the Over Poster.
#11
The videos I saw months ago with the vikings fighting samurai didn't wow me much either.
It's definitely going to have a specific audience. Not even sure I'm part of it.
 

Bobobie

Registered User
#15
I'll play this game if and only if there is enough misogyny to piss off Anita Sarkessian.

 

BIV

I'm Biv Dick Black, the Over Poster.
#16
Getting a better grasp of the controls and there is some great shit in this game. Moments I've never experienced in games before.

I'm playing this berserker viking bitch with two hand axes.

So in the 4-on-4 mode there are hoards of scrub AI soldiers that you can plow through (though they can fuck you up if you are not careful.) Killing them helps the point totals and area "control".

So I'm plowing through a crowd of peasants off to the side of the main battle when I break through the crowd and a knight is there. We obviously see each other at the same time because we both turn towards each other and get into poses that show we are ready to duel.

You know those moments in movies like Braveheart or Troy when two of the "name" characters square off in battle and all of the extras move away to let them fight? This game does that. The hoard guys gave us a circle so we were this spot of calm in the middle of the battle.

We circled each other for a moment, switching between stances, trying to guess what each other would lead off with.

Then we attacked, it was sudden. I'm not sure what triggered the other to move. I blocked two sword swings to my right, taking only slight damage. I'm able to side step and get a combo of my own in, but he manages to get a block up....then we both step back.

We circle again, once again searching for an opening.

We ended up having three more clashes like that before he finally caught me with a heavy attack. I was already hurt after the multiple clashes and I was unable to recover in time.

I died a gallant death.

It was amazing. Even though I lost the fight, it was so satisfying that I felt like yelling "yeah!"

I've NEVER experienced something like that in a video game...and while that was extra notable, you get multiple moments like that in every battle. I need to get much better at blocking in a crowd and battling multiple opponents, but I'm genuinely warming up to this game.

Everyone I've talked to or seen speak about the game have said the same thing. You go through this arc of:

1. "This is fun"
2. "This is a pain in my ass. It's not even fun."
3. "Christ, that's kind of amazing."
 
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NotSoFast

Registered User
#18
Getting a better grasp of the controls and there is some great shit in this game. Moments I've never experienced in games before.

I'm playing this berserker viking bitch with two hand axes.

So in the 4-on-4 mode there are hoards of scrub AI soldiers that you can plow through (though they can fuck you up if you are not careful.) Killing them helps the point totals and area "control".

So I'm plowing through a crowd of peasants off to the side of the main battle when I break through the crowd and a knight is there. We obviously see each other at the same time because we both turn towards each other and get into poses that show we are ready to duel.

You know those moments in movies like Braveheart or Troy when two of the "name" characters square off in battle and all of the extras move away to let them fight? This game does that. The hoard guys gave us a circle so we were this spot of calm in the middle of the battle.

We circled each other for a moment, switching between stances, trying to guess what each other would lead off with.

Then we attacked, it was sudden. I'm not sure what triggered the other to move. I blocked two sword swings to my right, taking only slight damage. I'm able to side step and get a combo of my own in, but he manages to get a block up....then we both step back.

We circle again, once again searching for an opening.

We ended up having three more clashes like that before he finally caught me with a heavy attack. I was already hurt after the multiple clashes and I was unable to recover in time.

I died a gallant death.

It was amazing. Even though I lost the fight, it was so satisfying that I felt like yelling "yeah!"

I've NEVER experienced something like that in a video game...and while that was extra notable, you get multiple moments like that in every battle. I need to get much better at blocking in a crowd and battling multiple opponents, but I'm genuinely warming up to this game.

Everyone I've talked to or seen speak about the game have said the same thing. You go through this arc of:

1. "This is fun"
2. "This is a pain in my ass. It's not even fun."
3. "Christ, that's kind of amazing."
Sounds like it'd get old in about 10 minutes.
 

BIV

I'm Biv Dick Black, the Over Poster.
#19
Sounds like it'd get old in about 10 minutes.
And it might. I haven't played long enough. But there is going to be a hardcore group of fans for this thing and what it does it does really well.

It's helped by the fact that it's not just hack and slash. It's like a combination of a Warriors game, a fighter and a bit of Dark Souls.
 

DiggerNick

Well-Known Member
Donator
#21
A version of this is free on Steam and XBOX Live right now.

I'm looking forward to giving it a shot.
 

DiggerNick

Well-Known Member
Donator
#22
If you have Netflix Canada there's a pretty good feature-length doc about the making of this game called PLAYING HARD.

I played the game for a bit but gave up. It says a lot about a game that it can have you rage-quitting during the tutorials.
 
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Yesterdays Hero

She's better than you, Smirkalicious.
#23
If you have Netflix Canada there's a pretty good feature-length doc about the making of this game called PLAYING HARD.

I played the game for a bit but gave up. It says a lot about a game that it can have you rage-quitting during the tutorials.
I'm at the point in gaming now where if it's Multiplayer, I'm almost instantly turned off of it. Too much bullshit. Bullshit hackers (pubg, CoD, Apex). Too much bullshit MMR based systems (Overwatch). Too many that are seemingly Neo in the fucking Matrix, and you've the reflexes of Helen Keller with Down Syndrome.
 

DiggerNick

Well-Known Member
Donator
#24
For STAR WARS day all the weapons are now glowing and crackling like lightsabers

I hope that's not all that was in the 4gb patch I just had to download.
 
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