God Damn it, EA - The EA Fuckery Thread

BIV

I'm Biv Dick Black, the Over Poster.
#1
It's time these fuck heads get their own thread.



Let me try to sum this up this story in non-gamer speak.


Before Disney bought Star Wars, Lucasarts, one of the most celebrated developers in gaming, was making a highly anticipated game called Star Wars 1313. We even got a trailer for the bounty hunter based Star Wars game.




But Disney bought Star Wars and decided to dissolve Lucasarts because they didn't understand the gaming business and wanted to farm it out.


Fair enough....until they signed an exclusive, ten-year deal with EA, the cancer of gaming.


All was not lost, Visceral got the task of making a 1313-esque game with Any Henning at the helm, the mind behind the Uncharted series. It was a focused, linear experience, much in the same vein as Uncharted.


Two years into development, EA did what EA does and dissolved a good studio and cancelled the game. They claim that the game didn't meet modern trends and they wanted to focus on a more open game that players would continue to return to for years....in other words, you can't monetize a linear, single player game. They would reuse most of the assets and make it a game that spanned several world. Okay, still could be cool.


But now the latest fuckery, THAT game has been cancelled as well (read below). EA is now moving those people to work on smaller Star Wars projects. Ugh.


So what have we gotten from the EA Star Wars contract? Battlefront one, which was...fine, but severely lacking content.

A mobile piece of shit.

Star Wars Pinball

And the abortion that was Battlefront II, which had an entire progression system that was directly tied to microtransactions and crippled the game even after the microtransactions were cancelled before the game even came out. Even the much lauded single player mode, a story told from the point of view of an Empire Trooper, ended up being a disjointed mess that cycled through the heroes and had the bad guys turn good after the first half hour.


There is a game expected to release this year called Jedi: Fallen Order, but we know fuck all about it, not even a teaser.


Six years and nothing of real quality to show for it. An IP that should be a slam dunk for any studio that isn't half retarded...and may have been if EA didn't insist on sticking their greedy fingers into all the projects.


Fuck EA. Fuckers ruin everything they touch.




EA Cancels Open-World Star Wars Game [UPDATE]
Jason Schreier
Yesterday 7:20pmFiled to: ea
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Concept art from Visceral’s canceled Star Wars game, Ragtag.

Electronic Arts has canceled its open-world Star Wars game, according to three people familiar with goings-on at the company. The game, announced alongside the shutdown of Visceral Games back in 2017, had been in development at EA’s large office in Vancouver.

EA Vancouver, a large studio that mostly handles support for a variety of the publisher’s games including FIFA and Battlefront, had been working on this open-world Star Wars game since October 2017, when EA closed Visceral Games. Until then, Visceral—best known for its popular Dead Space horror series—was developing its own Star Wars game. That project, code-named Ragtag, was a linear action-adventure game directed by Uncharted director Amy Hennig. EA Vancouver had been assisting on the project, and when EA closed Visceral Games on October 17, 2017, the Vancouver studio took it over.

But it wouldn’t be accurate to say that EA Vancouver’s Star Wars was the same game as Ragtag. When EA Vancouver took over, it rebooted this Star Wars project entirely, keeping some of the art assets but transforming it into an open-world game.

Now, that project is canceled, too. (EA did not immediately respond to a request for comment.)

EA had not shown any of EA Vancouver’s open-world Star Wars game publicly, but the publisher talked about it when it announced Visceral’s demise. “It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design,” the company said at the time. “A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project.”

In June 2018, EA announced that it had expanded its Motive studio—previously a single office in Montreal led by industry veteran Jade Raymond—to a Vancouver location as well. That one would also be located in the publisher’s large office in Burnaby, British Columbia, as a division of EA Vancouver.

On October 22, 2018, EA announced that it had installed executive Samantha Ryan to oversee Motive. Subsequently, Raymond left the company.

It’s not clear what EA Vancouver’s next new game will be. We’ve heard it might be a different Star Wars project. Respawn, the Los Angeles-based studio responsible for Titanfall, is also making a Star Wars game, called Jedi: Fallen Order. That game is currently scheduled for fall 2019.

UPDATE (10:17pm): Since the publication of this article, I’ve talked to several more people familiar with EA Vancouver’s now-cancelled open-world Star Wars game. This project, which was code-named Orca, was very early in development but would involve playing as a scoundrel or bounty hunter who could explore various open-world planets and work with different factions across the Star Wars universe.

When EA’s top decision-makers looked at their road map for the next few years, they decided that they needed something earlier than the planned release date for Orca, according to two people familiar with what happened. So they cancelled Orca in favor of a smaller-scale Star Wars project that’s now aimed for much sooner—likely, late 2020, which also happens to be around the time that I’ve heard next-gen consoles will launch. (Might be a bit earlier; might be a bit later. From what I’ve heard, next-gen plans are definitely still in flux.)

To EA’s credit, those people said, the publisher did not lay anyone off as part of this transition. This news comes at a time of cost-cutting across the industry, at major publishers including both EA and Activision, as we’ve reported. Some at the studio also hope that Orca might be restarted after this new project is finished.

UPDATE 2 (1/16, 1:40pm): The day after publication of this story, EA sent over the following statement:

There’s been speculation overnight about one of our Star Wars projects. As a natural part of the creative process, the great work by our team in Vancouver continues and will evolve into future Star Wars content and games. We’re fully committed to making more Star Wars games, we’re very excited about Star Wars Jedi: Fallen Order from Respawn, and we’ll share more about our new projects when the time is right.
 

Opie&JimmyShow

Well-Known Member
Donator
#2
I'm finally going to break out that PS4 I bought 2 black fridays ago and give it to my son 4 his birthday. It's been 7 years since I was a gamer. Wad I missm

Sent from your Mom's box.
 
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