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Google's Latest Experiments: Roll It & Racer (cross-platform syncing via WebSockets)

Discussion in 'Cool Websites' started by ironman25dc, May 28, 2013.

  1. ironman25dc

    ironman25dc A Smug Cunt Who Loves The Cock

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    Today Google debuted Chrome games Roll it and Racer which work using Chome on a PC (or Mac) and Chrome on an Android device. The purpose of the games is to show off the browser’s cross-platform syncing via WebSockets.

    Both games let you play with other people using phones, tablets, and computers via the company’s browser.

    Both experiments stay synchronized using WebSockets, which allows data to be sent between multiple devices and servers at any time, and is Google’s way of demonstrating the power of the latest Web technologies implemented in Chrome.

    Roll it is a classic Boardwalk Skee Ball game which using Chrome on the Android device lets you aim and roll the ball with a flick of your wrist, while Chrome on the computer renders the 3D graphics of the Roll It alley.

    I played Roll it and it is pretty cool.

    Here it is in action:



    Racer let's you can build slot-car-style race tracks which align across up to five mobile screens. Touch your screen, and your car speeds across all the phones and tablets, not just your own. This shows a hint of what’s possible when web experiences are designed for a multi-player (and multi-device) world.
    Here is Racer in action:

    Both experiments use the latest in web technologies and keep themselves synchronized using WebSockets, which allows data to be sent between multiple devices and servers at any time. Developers interested in learning more should stay tuned to the Chromium blog for documentation on how we made both games.
    source: http://chrome.blogspot.com/2013/05/roll-across-platforms-and-race-across.html
     

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