Kingdom hearts - Birth by sleep PSP


September 26, 2007 - The latest issue of Famitsu has new details on Kingdom Hearts: Birth by Sleep, one of three new portable entries in the series that were announced in the Square Enix Closed Megatheater at the Tokyo Game Show.

Birth by Sleep gets its name from the unlockable Kingdom Hearts II Final Mix closing movie, which you probably haven't seen since this director's cut version of Kingdom Hearts II hasn't been released outside of Japan. That movie featured a bunch of new characters, including Terra and Ven, the latter resembling Roxus. Birth By Sleep focuses on three main characters, Terra, Ven and a third character.

In development by the team down in Osaka that developed the Re: Chain of Memories component of Final Mix, Birth By Sleep is being headed up by some familiar names. Tetsuya Nomura is director of the project, with Tai Yasue serving as co-director. Patrick Chen is serving as producer with Youichi Yoshimoto as co-producer.

In a developer interview with this week's Famitsu, Nomura revealed that development on the project actually started long ago, but was halted due to the amount of volume that ended up going into Re: Chain of Memories. The plot was certainly finished in time for the release of Final Mix, as the closing movie for that game was created around it.

Daisuke Watanabe is working on the scenario. You might recognize him from FFXII, KHII, FFX-2 and Chain of Memories. He's also supervising the DS and cell phone KH games. With Birth by Sleep, his talents are put to particular use, as Nomura says he specializes in multi scenario systems.

The game has three scenarios, each told from the perspective of one of the main characters. Yasue joked with the magazine that players may think the game was made by three different teams, as the play style is different for each character due to their varying personalities and abilities.

Re: Chain of Memories had separate Sora and Riku scenarios. Different here, according to Yasue, is that rather than playing one scenario after the other, you'll have to use certain characters to clear certain sections. This also isn't like a 'zapping' system, he noted. He's promising something that players have never seen before.

Regarding gameplay systems, early screenshots of the game show a command menu not unlike previously Kingdom Hearts PS2 titles. Nomura says that of the three newly announced titles, the PSP game is the closest to previous titles in the series and will offer the feeling of action for which the series is known. However, in a separate interview, he also noted that the game will actually be close to the Re: Chain of Memories battle system, with your commands appearing in the form of a deck.

Some new gameplay systems are in the works as well. The character growth system, in particular, uses some ideas that Yasue believes will shock players. While not giving too many specifics, Yoshimoto revealed that they're thinking up a few systems where players hook up their PSP with other players; this presumably has something to do with the growth system Yasue was speaking about. Nomura noted that this type of multiplayer system wil be completely different from the multiplayer mode of the DS title. He also referred to the DS game as being the only new Kingdom Hearts title with actual multiplayer play, so it's a bit unclear if the PSP title will actually let players play together.

The game will once again be constructed of multiple worlds, similar to past titles. However, Yoshimoto is promising some new Disney worlds. Look forward to areas like Sleeping Beauty's Forest.

Kingdom Hearts: Birth by Sleep is still somewhat of a mystery. And it might stay a mystery for a while. In a separate interview, Nomura noted that of the three new portable Kingdom Hearts games, it's the first one to have started development, and will likely be the last one to see release.
no release or pics up yet....


Censorship goes Cumsies
There's pics.
I'll go look for 'em.

And, remember the secret movie in Kingdom Hearts 2 Remix+ or whatever it was called? That super movie?
This game.



Tetsuya Nomura is in the Japanese press yet again, sharing a few new bits of info on Square Enix's big Tokyo Game Show unveiling, the three new Kingdom Hearts games. This time, Nomura spoke to the monthly Gemaga.

Nomura began by noting that the fact that all three titles were announced at the same time doesn't mean players should consider the new Kingdom Hearts games to be similar to the Fabula Nova Crystallis or Compilation of Final Fantasy VII series. Different from those, the three games started development at different times and will be released at different times.

In previous interviews, Nomura revealed that the PSP game, Birth by Sleep, started development first but would likely be released last. Here, he let slip that the DS game, 358/2 Days would likely see release first, followed by the cell phone game, Coded.

Unfamiliar with the Kingdom Hearts series? Feeling a bit overwhelmed at the prospect of having to play the two PS2 titles and the Game Boy Advance game before sampling these new portable titles? Don't be! Nomura feels that little experience with the series won't be a problem for those trying to get into the new games, as their main characters are all different. He does, however, believe that the feeling of control from past titles is retained for the new games, so players who have played the past games will have the easiest time at it.

Moving on to individual titles, the magazine first tackled Birth by Sleep. As mentioned in previous interviews, the game is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories. The project was born when, during the development of Kingdom Hearts II, the Osaka team requested to be involved if Nomura decided to make a "gaiden" (side-story) in the Kingdom Hearts series. "The project was for the PSP from the start of planning," Nomura noted.

There's been a bit of confusion as to how the game's multi scenario system will work. Here, Nomura clarified just a bit. "The game will have three scenarios, and you'll be able to play from which ever one you like. You'll even likely be able to stop mid way through and start a new scenario."

While there's no singly important scenario or main character, "the main point of the story is to answer, 'Ven, who are you?'" (Ven, who resembles Roxus, is one of the three main characters -- read all about it in our initial report on the game.)

Also mentioned in previous interviews is that Birth by Sleep will consist entirely of Disney worlds. The game takes place in the past, years prior to the original Kingdom Hearts, and the worlds will be updated to reflect this. Nomura envisions having a young Hercules appear in the Hercules world, for instance. New Disney worlds will also appear, as will favorite characters like Disney and Goofy.

Gemaga also managed to sneak in a few bits on the game's battle system. It will, as previously hinted by Nomura, be an evolved version of the deck system that was used in Chain of Memories, where, prior to battle, you set up a card deck consisting of commands that are fed into your command menu. Also getting some hype from Nomura in past interviews was the game's character growth system; Gemaga wasn't able to get specifics, but they did say that Square Enix could make a full game based off this system alone!

Moving on to 358/2 Days (that's pronounced "Three Five Eight Days Over Two," according to the pronunciation listed in Gemaga), Nomura answered one big question we've all been wondering: where will Disney characters fit into the storyline, which is centered around Roxus and Organization XIII. "They will appear in the game," said Nomura of the Disney family, "but in a slightly different form. KH is generally a story where you set out on a journey with a goal in mind. However, Roxus is a member of Organization XIII, so he always returns to the home base. So, this is not a story about a journey. Also, Roxus's personality is such that he does not actively attempt to come into contact with other characters. So, the relationship to Disney characters will be different from before."

Nomura and crew are, surprisingly, making minimal use of the stylus for this game. "Wonderful World is a game where we fully used the DS's functionality," explained Nomura. "However, this time, we're not really using the DS functionality. In order to not break the Kingdom Hearts control feel, we're not using the stylus. Also, we're planning on using the bottom screen for something."

So what is that "something"? We're not sure about single player, but during multiplayer mode, the bottom screen will be used for a unique chat system, Nomura revealed. Players will be able to draw on this screen in order to communicate messages to one-another. Different from Pictochat, everyone draws on the same screen. Nomura and crew are also considering adding a few action buttons to the chat screen; these will be for actions that don't specifically affect gameplay.

It should be noted that Nomura's mention of chat features isn't confirmation of Wi-Fi play being included in the game. For all we know, the game may just be local-area play for four players, with chat thrown in for fun (we imagine being able to draw on the same screen as being quite fun regardless of distance).

Local area or 'net based, multiplayer looks like it's going to bring plenty of replay value to the 358/2 Days. Players will be able to select from the thirteen members of the Organization XIII, although each player will have to choose a unique character. The game will offer up a variety of missions, some asking that you defeat enemies, some asking that you fight one another, and others requiring that you recover items. Single and multiplayer modes are connected in that your character's growth is shared between the two.

Finally, on Coded, Nomura made one comment of particular interest. As a reaction to the tough mobile games market, where plenty of free games are on offer, Coded is going to be released under a new business model, something that the industry hasn't seen before. "It will be very easy to enter," he hinted. We're going to speculate that this means the game will be made available for cheap, or even free.

Unlike the DS and PSP games, Coded shares its main character in common with KH1 and KH2. It's also the only game that takes place after Kingdom Hearts II.

But this game isn't Kingdom Hearts III. The Sora in Coded is actually a "data version" of the Kingdom Hearts hero. The game takes place on the pages of Jiminy Cricket's notebook. The story involves data versions of Sora and King Mickey searching for a secret message left behind by Jiminy by investigating the events of the original Kingdom Hearts.

Gameplay is a bit of a mystery at this point. The game does have the same basic interface as past Kingdom Hearts titles, with a command window featuring "fight," "magic" and "item." Screenshots show Sora with Goofy and Donald, although it's unknown if they'll fight together.

Taking a primarily role in the game is the "Debugging Mode." As Sora journeys through the digital world of Jiminy's notebook, he encounters bugs (the computer type of bugs) that appear in the form of blocks scattered about the play fields. These have to be cleared if you want to approach your enemies. You can also use the blocks to solve puzzles and climb up to higher ground.

Like Final Fantasy Agito XIII, Coded is being designed around cell phone models that don't exist yet. However, the developers are holding back a bit with Coded, particularly to account for overseas markets where mobile power is lacking.

Screenshots released of the game suggest a wide-screen title. The game is actually being designed with the idea that it will be the norm for cell phone owners to be able to swivel their monitors around for wide-screen play (this is something that's available in only a few sets in Japan at the moment).

While these three new Kingdom Hearts games were announced at the same time, similar to Coded, none of them qualify as Kingdom Hearts III. They do have some connections to the future third entry in the series, though. "I can't say specifically," explained Nomura, "but there was a message along those lines in the trailers. Something about these three titles being connected to a story that is to come. I believe you'll be able to foresee things through these three games."



Also known as Butters
I see joy and sadness in my future.

joy b/c there are more games coming out.

sadness b/c i cant afford a psp or ds at the moment so i probably won't be able to play the games :(