No Man's Sky


I'm Biv Dick Black, the Over Poster.
Small vid about the procedural audio.


I'm Biv Dick Black, the Over Poster.
Now with more Rutger Hauer



I'm Biv Dick Black, the Over Poster.
Still kind of lost on what the goal of this game is other than running around tagging monsters.
It's pretty much just an exploration game. The ultimate goal is to build enough resources to get to the center of the universe. They did say in one interview that they expect half of players wont even bother with that.


I'm Biv Dick Black, the Over Poster.
No Man’s Sky PS4 Hands-On: The Real Game Begins to Reveal Itself
Your galaxy is what you make of it.
By Ryan McCaffrey

I’m not sure I’ve ever wanted a game to live up to its potential as much as No Man’s Sky. It has ignited my imagination with the promise of limitless galactic exploration for years now. Could the math that powers this universe also make it interesting? Would trading, space combat, and alien interaction be meaningful?

I’m getting closer to finally having all of those questions answered. See, No Man’s Sky still stubbornly refuses to reveal all of its secrets, even with its June 21 release date now set in stone. But after a new demo from Hello Games mastermind Sean Murray and an all-too-short 30-minute hands-on with a new build, I now have a much better sense of what No Man’s Sky is. And I still haven’t met a game I’d rather see live up to its full potential.

How the Sausage is Made

First, Murray walked me through a series of planets, each more mathematically complex than the last (first totally flat, then with sin wave-made hills, then with rock formations, and then with water and flora and fauna). The aim was to show off No Man’s Sky’s underlying world-creation algorithm and explain how No Man’s Sky was even literally possible. The answer? It’s all math: “A human hand hasn't really touched this, necessarily,” says Murray of the test planet on the screen. His next goal: make the game fun.

This is where Hello’s team of a dozen-or-so developers come in handy. Murray uses his creative director powers to teleport to a new, fully fleshed-out planet ("I’m like god in this universe," he quips). It is genuinely stunning. Fish swim in the ocean. Sea plants wave back and forth. Palm trees stretch towards the sky. Tall red grass sprouts waist-high. Weird creatures roam. Mysterious buildings contrast the organic backdrop. Brontosaurus-like dinosaurs tower overhead. Odd, elk-like game trots about. And it’s all punctuated by a ‘70s sci-fi movie soundtrack in the background, a la Mass Effect.

"This delivers on what I’ve always wanted from the game,” Murray explains genuinely. “[That] feeling like I’ve stepped into a sci-fi book cover."

Game Time

Now it was my turn. Murray dropped me onto the planet Balari V. It’s an ice planet – over 150 degrees below zero…Celsius. Snow-powdered green pine trees dot the landscape. My suit’s thermal protection is not infinite. On-screen warnings flash that my suit is down to 75% protection from the elements, and then 50%, and then 25%, and then…frostbite. I can’t run anymore and I’m slowly dying. “It's really important to me that the game be a challenging game,” Murray says. As such, you’ll have to scrounge for resources that can be used for so many different things, from recharging your thermal suit to upgrading weapons or your ship to creating a bypass chip that will allow you to hack a building’s landing terminal and steal a ship.

“You can trade, you can fight, you can explore, [and] you can survive. It’s a giant sandbox – a universe-sized sandbox,” promises the humble Irishman. But Murray also seems to relish in the idea that No Man’s Sky is so massive that no FAQ or walkthrough could ever possibly help you. He wants you to explore it for yourself. “Nowhere out there is there a FAQ to show me where things are,” he says. “There's no mini-map. We had one but we took it out. We want people to explore. Since no one has been here before, the mini-map shouldn't exist.”

So I began to wander. I noticed a hard-to-miss monolith jutting skyward. I approached it and discovered that it’s a relic of an ancient race: the Outpost B78 Korvax Standing Stone. “We are the Korvax echoes,” it reads. “We are the forgotten entities of Korvax convergence. Our wisdom and our casings still live.” I can ask the Korvax echoes to increase my understanding. When I do so, I’m told, “You have learned the Korvax word for ‘echoes’” and my standing with the aliens is increased (Murray notes that there are many alien races, and you can have separate, bespoke relationships with each; some may love you and others may hate you depending on your behavior).

Nuts and Bolts
A press of the Options button on the DualShock 4 (I played on PlayStation 4, though the game will also be releasing for PC) brings up No Man’s Sky’s character management menus. Suit, Weapon, Ship, and Discoveries can all be drilled into; the latter being a list of where you’ve been and the former three being self-explanatory.

“I can upgrade everything about myself,” Murray explains. “It's kind of a non-linear RPG. You can upgrade your tech tree in whatever way you want.”

Each upgrade will require resources, which can be harvested from the planets you visit – their rocks, their planets, or their creatures. After recharging my thermal suit using one of the minerals in my inventory, I wander for a bit longer, zapping plutonium-packing crystals with my blaster weapon until I’m nearly ready to freeze to death again. I find an outpost to duck into. I notice a terminal on the wall. Accessing it tells me I’ve found the Galactic Market Provision Matrix. From here I can buy and sell resources. I can’t afford anything now, so I depart – but not before being very polite to the Korvax character manning the shop. “A lot of these planets are occupied,” says Murray. “This is someone's base.” I choose a dialogue option the extraterrestrial clearly liked and am given a seriously upgraded blaster pistol as a gift. Bonus!

I walk outside and a medium-sized Lkevinov-Deng ship touches down at the outpost landing pad. I can buy it, but I don’t have anywhere near enough currency to do so. Instead, I admire the red, 30-foot-tall dinosaur-ish creature meandering by with a tail and little winglets on each of its forearms. It’s already been named – Offmano Duvauca – but you can indeed name new planets, flora, and fauna when you discover them.


I'm Biv Dick Black, the Over Poster.
Wander This World

My criminally brief 30-minute hands-on is already two-thirds gone, and I have a hankering to get to outer space.

To do so, I’m going to have to hack the landing pad since I didn’t have the cash to outright buy the impressive ship that docked (and soon left) a few moments ago. But I need plutonium in order to do craft the bypass chip. And so off I go, overheating my gun while trying to blast and collect as much plutonium as possible.

Unfortunately, it seems I angered some of the native wildlife; a tiger-like animal comes bounding after me, chomping me from behind and forcing me to engage it. I get a few laser blasts in before turning to run. The beast fells me, and I have to respawn from the last spot I saved at, far away.

I’m now a bit lost. Or at least turned around. I’m not entirely sure where the outpost landing pad is – or if I even have enough plutonium to complete the hacking panel I need – but after pressing down on the D-pad to do a sweeping scan of my nearby radius, it seems Hello placed my ship a kilometer away. A waypoint with a ship icon appeared on my HUD, so I followed it – freezing my face off in the process. Would I make it to the ship before Death’s icy grip grabbed hold of me again?

Space Ghost
Yes! It’s my own actual ship: the Arturo S94 (which, I admit, I’m not sure is its name or its class). I aim up and rocket towards the stratosphere. Murray notes that there are never any loading times in No Man’s Sky, and indeed I saw none in my hands-on time.

I’m spoiled by choice as to what to do next: explore another planet? Start shooting at the fleet of freighter ships orbiting the planet? Just fly and see what happens? I aim for a nearby planet, pressing the Circle button to enable my ship’s top speed. Suddenly a nimble little ship darts in front of me. “Warning: Hostile ships on approach,” my HUD screams.

“In space you've got pirate ships, military ships…” Murray’s voice trails off before he can add “freighters” or anything else. With my time nearly up, I open fire, easily turning the would-be combatant into a puff of space dust (not to mention a couple of resources I could snag in the remains). I looked around again. What’s that triangle-shaped thing on the horizon that’s clearly not a naturally occurring formation?

I zoom closer, head for the blue-ringed opening in its side. It’s marked “17” upside down – it seems I got myself flipped around during my space combat – and I fly in. Autopilot takes over, flips me right-side-up, and lands me. It’s a space station. I walk down one of two hallways – one on either side – and find another shop terminal. I walk to the other side and find three person-sized tubes; here they act as save points. At the far end of the small room is a porthole window. I approach it and gaze outward into space. The scene is mostly red – maybe from a sun, maybe it’s just a planetary anomaly – and stare at a planet in the foreground. The bottom half is shrouded in darkness. A few ships zoom by in-between the planet and I. Murray says that my targeting reticule currently hovering over the planet approximately represents the size of the large area I just got done exploring down on the surface. It’s a mind-bending thought.

“My favorite thing in the whole game is this window,” Murray muses.

The End of the Beginning

And so, finally, No Man’s Sky’s puzzle is slowly being pieced together. Trading, crafting, exploring, space combat, survival – I’ve experienced a small taste of them all now – but it’s almost frustratingly small. I can’t imagine ever playing this game for just 30 minutes at a time once the final version is in my hands. No Man’s Sky begs to be played for hours at a time. Its massive potential hasn’t lost a single shred of its luster, and many questions still remain. But I absolutely cannot wait to go try and find the answers to them. As Jean-Luc Picard said in the pilot episode of Star Trek: The Next Generation, let’s see what’s out there.


I'm Biv Dick Black, the Over Poster.
Forgot to add the vid:



Go back to your shanties.
This game better have some sort of system to keep you playing other than "explore!" otherwise its' going to be boring as fuck after the first couple hours.

Then again, people still play fucking Minecraft, so.


I'm Biv Dick Black, the Over Poster.
Damn it. Reportedly delayed.


I'm Biv Dick Black, the Over Poster.
No Man's Sky has officially gone gold!!!!1111
Following a delay back in May, No Man's Sky is set to release on August 9. Just last month, the studio settled a three-year legal dispute with Sky TV over the rights to include "Sky" in the game's title.
You gotta be fucking kidding me. How do you own the word 'Sky'?

After a legal dispute with Sky TV, No Man's Sky developer Hello Games has secured the rights to include the word 'Sky' in the title of its ambitious space exploration game.

Studio founder Sean Murray shared the news in a post on Twitter, saying, "Yay! We finally settled with Sky (they own the word 'Sky'). We can call our game No Man's Sky. 3 years of secret stupid legal nonsense over."

In a subsequent post, Murray noted the dispute was with "the same folks who made Microsoft change Skydrive to Onedrive... so it was pretty serious." Back in 2013, the British Sky Broadcasting Group entered in a trademark dispute with Microsoft, forcing the company to rebrand its cloud storage service.