No Man's Sky

Falldog

Wackbag's Best Conservative
Donator
How late into the game do I start getting blueprints for building bases? I'm in the second solar system and life is flying around looking for where ever it was I put a signal amplifier.
 

BIV

I'm Biv Dick Black, the Over Poster.
And if you get to the point of the story where it asks you to reset the universe or travel to a new one, dont do it. There is no point and you can't get back
 

BIV

I'm Biv Dick Black, the Over Poster.
How late into the game do I start getting blueprints for building bases? I'm in the second solar system and life is flying around looking for where ever it was I put a signal amplifier.
You have to find an uninhabited base. They do not show up on every planet. It's a small round building.

The easiest way to find one is to build a signal booster. You can also scan from space, find them randomly or ask an alien for directions.

They are free to claim and will give you instructions from there.
 

BIV

I'm Biv Dick Black, the Over Poster.
No Man's Sky confirms July release date on Xbox One, preorders snag Xbox suit
You can wear an Xbox logo on your head.
ASHER MADAN
22 Jun 2018 5
A few months ago, Xbox One owners were shocked when Hello Games announced that No Man's Sky was coming to the system with Xbox One X enhancements over the summer. However, the studio didn't reveal what perks those who preorder would receive on its July launch date.





Luckily, a GameStop listing revealed the existence of an "X.O. Suit", the "Artios-VI multi-tool", and "10,000 Units" to give you a head start. Out of all of these, the X.O. Suit is by far the one that stands out the most because it looks like you're wearing the Xbox logo! A lot of us would preorder just to try that on!

No Man's Sky is a science fiction adventure set across an infinite universe, in which every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. In this procedurally-generated expanse, you'll discover places and creatures that no other player has seen before. However, a mystery lies at the center of the galaxy, an irresistible pulse that draws you on a voyage to discover the true nature of the universe.

According to the developer, your journey will be charged with danger, encountering hostile creatures and fierce pirates. In order to survive, you will need to prepare, upgrading your ship, suit and weapons.

Whether you choose to fight, trade or explore has consequences, shaping your journey as you travel across the stars.

No Man's Sky is currently available for preorder on Xbox One for $49.99. The game will launch on July 24, 2018 in the United States and July 27 in Europe alongside the new multiplayer update. Better yet, it also supports "4K Ultra HD" resolution on Xbox One X.
 

BIV

I'm Biv Dick Black, the Over Poster.
This really bare bones stuff, but good to see if you haven't played since launch.

 

BIV

I'm Biv Dick Black, the Over Poster.
Finally released the trailer.

 

Guilty Spark

It's freeing and refreshing
Good gravy that looks like a new game. I’d like to go back to it but my backlog is longer than a DC-20 aircraft.
 

BIV

I'm Biv Dick Black, the Over Poster.
This thread is BIV's chess/classical music thread.
Troof. I just hope that at least one person jumps back. It's too great of a game to have the horrible reputation it currently is saddled with.
Good gravy that looks like a new game. I’d like to go back to it but my backlog is longer than a DC-20 aircraft.
It was even before this update. Next looks fantastic. I don't think we even know half of what's in it yet. It's crazy to actually see a Gek walking after 2 years of stationary NPCs.

Own A fleet of freighters?
Multiplayer?
No building cap?
New monster types?
Underwater bases?
Third-person views?
Standing outside of ships in space/vacuum landing platforms?
Customizable characters?
Planets with rings?

Yes please.
 

crippledalbino

The God of 42nd Street
Donator
Troof. I just hope that at least one person jumps back. It's too great of a game to have the horrible reputation it currently is saddled with.


It was even before this update. Next looks fantastic. I don't think we even know half of what's in it yet. It's crazy to actually see a Gek walking after 2 years of stationary NPCs.

Own A fleet of freighters?
Multiplayer?
No building cap?
New monster types?
Underwater bases?
Third-person views?
Standing outside of ships in space/vacuum landing platforms?
Customizable characters?
Planets with rings?

Yes please.
I think I might give it another try, but god help both you and it if it sucks.
 

BIV

I'm Biv Dick Black, the Over Poster.
I think I might give it another try, but god help both you and it if it sucks.
Just don't try to use an old save. Start fresh on Tuesday.

I have been so pleased with the way they have supported the game for those of us who have stuck around that I preordered the Xbox version to shove more money into their coffers.
 

BIV

I'm Biv Dick Black, the Over Poster.
I was able to watch this a couple more times on a big screen.

If you haven't been playing this all along, I don't think you can comprehend how insane that trailer is.

At least 80% of what you are seeing is new. Not just features, either. The flora is completely redone with all new scaling. The way resources spawn is totally different. Terrain generation is completely reconfigured. There are at least two new planet varieties shown. There are three separate cloud systems shown...something that wasn't present at all.

There is a brief shot of a race course and a new paint job for the roamed (car). 90% of the structures in that trailer we've never seen before. Building underwater wasn't even possible except for glitches and there appears to be a platform for an underwater vehicle.

There appears to be a build-able station portal. There also seems to be utility buildings, which could mean automated harvesting.

The sentinels are a different scale and the models and animations are completely revamped. In NMS, blue light means friend while red means hostile. In the sentinel scene, the sentinels are blue while the escaping roamer has a red light....which could mean this is PvP with the sentinels somehow your allies.

See the shadow on the ringed planet? That's new. No shadows in space before since the sun is a skybox. But this implies some sort of planet rotation, which is awesome.

And I'm STILL leaving shit out.

I can't wait to get my hands on this.
 

JonBenetRamsey

well shit the bed
Very glad to see that this game finally has content this long after its release.
 

BIV

I'm Biv Dick Black, the Over Poster.
Mini patch notes

Hello!

On July 24th No Man’s Sky NEXT will launch as a free update for PlayStation, PC, as well as launching on Xbox for the first time. We are focused on development, but we know people are hungry for details.

Nearly two years ago our small team of friends, with a shared love of sci-fi, opened up the universe of No Man’s Sky for the first time. It was an innovative, weird and at times lonely game. I loved that, it reminded me of the science fiction books I grew up with. It was broad in a way that almost no other game is, but with four updates it has become broader and so much deeper too.

That will be even more true with the launch of NEXT, bringing a full Multiplayer experience. We can’t wait for you to play, but hopefully you can see from the trailer this is a very new experience.

Here are a few things you might notice from the trailer…

Multiplayer

Team up a small team of friends and explore the universe together, or be joined by random travelers.

You can help friends to stay alive, or prey on others to survive.

Tiny shelters or complex colonies that you build as a team are shared for all players.

Fight as a pirate or a wingman in epic space battles with friends and enemies.

Race exocraft across weird alien terrains, creating race tracks and trails to share online.

Character customisation allows you to personalise your appearance.

Visual Overhaul

The game is fully playable in third or first person, both on-foot and in ship.

Planetary rings and improved space visuals make space more beautiful than ever.

Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.

Significantly more detail added to ships, NPCs and buildings.

Unlimited Base Building

Bases can now be built anywhere on any planet.

Dramatically increased base building complexity and size limits.Hundreds of new base parts.

Own multiple bases.

Command Freighters

Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.

Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.

Improved freighter base building allows a truly custom capital ship.

Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge.

This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future.

On behalf of myself, and the team at Hello Games I just want to say – Thank you. We are so excited to have made NEXT, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us.

We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.

Sean


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BIV

I'm Biv Dick Black, the Over Poster.
No Man's Sky's NEXT update is big
All the details from next week's huge overhaul.
20/07/2018
Matt Wales

Reporter

No Man's Sky ambitious NEXT update is out next week, coming to PC, PS4 and, for the first time, Xbox One. It's been a year in the making and is, it's fair to say, big.

ARTICLE CONTINUES BELOW

Right now, I've only had around 30 minutes with this latest version, so it's impossible to fully appreciate its scope - but, speaking as someone that's accrued hundreds of hours with the game and its three previous updates, it's already clear that NEXT marks a significant new chapter for No Man's Sky.

The first, most striking aspect of NEXT is, unsurprisingly, its visual overhaul - and, as the recent trailer will attest, it's genuinely remarkable just how different No Man's Sky looks. Its massively improved lighting, better atmospheric effects, and increased draw distances, alongside a gorgeous new cloud rendering system, improved textures, better water, an optional new third-person camera, and more, combine to create a much more subtle aesthetic.

Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.

But Hello Games' changes go beyond mere aesthetic tinkering, and it's surprising just how much has, in the last year, been tweaked and enriched. It'll require a lot more time to properly gauge the true impact of NEXT, but here are a few early observations: the entire opening of No Man's Sky has been once again reworked to make for a more accessible introduction to the game's sometimes opaque systems - which have only grown more complex through the previous three major updates.

Your first task is still to gather resources to repair your downed ship - and, to be clear, the fundamental loops that drive the game haven't changed, even if the depth of activities around them certainly have - but even in the early moments, there's ample evidence of the sheer breadth of NEXT's additions, such as the introduction of a refinery, which enables the creation of new resources out of those mined from planets.


Crucially, No Man's Sky's structural reworking gives much faster access to some of its more interesting tools. Now, not only do you get a ship in the opening hour, you're given access to the the likes of the terraformer - enabling you to shape the earth at will, useful for carving out spots for bases or escaping a planet's harsh environment - as well as access to base building. Notably too, freighters - the vast starships that essentially act as giant, portable bases - are no longer the domain of the super rich, but will arrive early on as a freebie.

That's important, as No Man's Sky places renewed emphasis on freighters; improved versions of these, with betters stats, can be found around the galaxy as play progresses, and freighters have been redesigned so that customisable areas (now basically a large hangar, waiting to be filled with rooms) are front and centre, giving a much greater sense of ownership and personalisation.

A
dditionally, your freighter is where you'll encounter the new frigate system. This wasn't a feature I saw myself during my playtime, but is described as something like Monster Hunter's Palico system. You can buy frigates - up to 50 in a fleet, which will be visible around your freighter - and each can have its own specialisations. Frigates are sent on procedurally generated missions which play out in real-time, and can be followed across the galaxy or simply left to complete their mission, reaping the rewards of a successful adventure.

Freighters are also home to the new procedurally-generated multiplayer quest system. Now, you're able to form wings and set out across the galaxy, working together to complete the likes of dogfighting missions and more. And speaking of multiplayer, it's impressive just how well integrated it is, feeing like a natural extension of the experience, rather than something awkwardly bolted onto the existing core.

Resource gathering no longer feels quite so much of a chore when you've up to three other friends in a party; creative collaboration on building projects and the likes is a joy, and simply exploring the galaxy with friends in tow makes for a much less lonely place. And there are plenty of well-considered touches too, such as being able to mark points of interest for others to see, and easily dropping resources straight into friends' inventories.

NEXT's additions go much further though: building has received a major overhaul, with a greater focus on construction using individual pieces (floors, walls, ceilings, etc.) to make more elaborate, more distinct rooms and layouts - and I was especially taken with the way room pieces now automatically carve out the landscape, meaning it's easy to build cosy planetary bases underground, straight into the rock.

And, of course, with restrictions lifted in terms of base size and placement - you can now build anywhere on a planet - there's much greater scope for creativity. What's more, you can finally have multiple bases, meaning that it's no longer necessary to undo all your previous work if you find an appealing new planet on your travels and want to establish a new home.


ARTICLE CONTINUES BELOW

Even a relatively brief time with NEXT impresses, with its procession of subtle adjustments, welcome quality of life features, and bigger additions such as multiplayer - although it's hard to tell if the game's weighting has been shifted enough to move its focus away from the sometimes fiddly survival and resource gathering core loops that put off some at launch. Answers to these questions will come in time.

And speaking of things to come, Hello Games has one last surprise in the form of its post-launch plans for NEXT. With three massive updates under its belt, the team is keen to adopt a schedule of smaller, regular updates, to ensure a consistent run of new experiences. To that end, it's implementing something akin to a live events programme, in which players can work to achieve certain community goals in order to earn a second currency that can be spent in a new in-game rewards shop. This currency - and Hello is keen to stress that this is all free, and that there will be no micro-transactions - can be used to purchase the likes of emotes, customisation parts, and eventually unique ships and vehicles.



That's still not all though; this will be joined by a new Galaxy map system, enabling players to scrutinise No Man's Sky from afar. It's a way of highlighting just how much of a living, changing space it is, thanks in large part to the tireless efforts of the game's remarkably engaged community. It will show the likes of galactic hubs and just how far afield the surrounding systems have been explored, as well as player discoveries, and even community-provided points of interest - whether these be screenshots, stories, or poems.

It certainly seems that Hello Games' efforts over the last year have brought significantly more scope, scale, and depth to No Man's Sky's galaxy - and I can't wait to see and share more.


https://www.eurogamer.net/articles/2018-07-20-no-mans-skys-big-next-update-is-big
 

crippledalbino

The God of 42nd Street
Donator
I won't get fooled again. I'll just wait for Red Dead Redemption 2.
I got nothing that I'm into playing right now until Spider-Man, so I'll give this a try. I wanted to love it and then fell off while watching BIV jizz over every new feature in this thread. There's been enough added and enough change to warrant one last try. When does RDR2 come out?
 

BIV

I'm Biv Dick Black, the Over Poster.
I got nothing that I'm into playing right now until Spider-Man, so I'll give this a try. I wanted to love it and then fell off while watching BIV jizz over every new feature in this thread. There's been enough added and enough change to warrant one last try. When does RDR2 come out?
Oct 26.
 

Falldog

Wackbag's Best Conservative
Donator
Because eBay fucked up I have an extra copy of this game if anyone wants it.
 

BIV

I'm Biv Dick Black, the Over Poster.
According to the xbox store, Next goes live at 6:00 am pst on Tuesday.

45 mil in the bank, great S rank multi-tool, a dinky and ugly S class ship but solid and I'll keep it until I get a freighter and the ability to have multiple ships.

have all 16 of my warp glyphs, but who knows how that works after the update.

think I'll spent tonight warping to farms and getting that cash.

awesome multi tool:

If you have 2 portal glyphs, here is how to get the rest in about an hour:

Neither of those may work after the update.
 
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