Has anyone seen this? It looks so bad ass. http://kotaku.com/358657/thq-makes-red-faction-guerrilla-official There is a great article on this in the latest game Informer. The article I posted here didn't hit some of the great details. The best part is the physics. When designers started designing buildings with the new physics engines, the buildings would just fall down once they were put in the game. As it turns out, the physics are done so well that buildings will not stand unless they are built properly like in the real world. If you want a radar dish on the roof, the roof has to be load bearing enough to handle the weight or the roof will collapse. Designers actually had to take classes on engineering and building construction so they could do it properly. In the game you can actually take a sledgehammer and reduce a building to rubble, piece by piece, in any way you see fit. There is no more model replacement. Every time you hit the building, the damage effect changes depending on where you hit it and how hard. It's similar to the physics that will be in the new Force unleashed game, but taken to the N'th level. Imagine you are walking through a rickety building. You hear the voices of enemy soldiers on the floor above you. Now you have options. You could just go up the stairs *yawn*, if the floor is thin or weak enough you can shoot through it and attempt to hit them. Or you can take a sledgehammer to a support beam and knocked the floor out from under them. Pipes and cables are exposed, support beams splinter. And this is just one aspect of the game and just focusing on the destruction. Open world, four times the size of Saints Row. Active events even when you are not participating. Land changes hands, buildings are modified, battles are fought...and all can be done with or without your input. Mining robots that look like the robot from Aliens, but much bigger and cooler. Everything you see can be destroyed to it's tiniest pieces. Broken equipment can be used to modify weapons, vehicles and mining robots. Third person view...to see the action better. And more I can't remember.