Star Citizen

BIV

I'm Biv Dick Black, the Over Poster.
Apr 22, 2002
79,201
27,690
898
Seattle
#1
Here, finally, is a game that makes me wish I gamed on PC.

Star Citizen: Chris Roberts' Next Frontier

The creator of Wing Commander attempts a triumphant return.
by Anthony Gallegos
October 10, 2012

Chris Roberts has done more in his life than most of us can dream of. He created the Wing Commander franchise (including several sequels) but eventually burnt out and sold his company to Microsoft. After that, Roberts went on to produce several Hollywood films; work that he feels helped him learn more about telling better stories.

Years have passed and the technology powering games has grown exponentially, unlocking the potential to create something Roberts has been envisioning for well over a decade. Today Chris Roberts is coming back to games. Today Chris Roberts wants to champion the return of the space combat genre.

Roberts aims to create a whole new world for us called Star Citizen, a space-combat game where you’re not just a ship in a universe, but a person living a second life in a galaxy full of possibilities. How open-ended Roberts will make it remains to be seen, but conceptually Star Citizen sounds like the ideal game for anyone who has ever watched Battlestar Galactica, Firefly or Star Wars and wished they could have a chance to live in those universes.
Single-player games often manage to create worlds that feel believable, but Roberts wants Star Citizen’s world to be huge and populated by players, rather than NPCs. Thus while Star Citizen will feature a single-or-multiplayer campaign mode called Squadron 42 (playable offline if you desire), the bulk of the experience will revolve around player interactions in the universe at large. If you want to be a privateer and prey on the ships of others you can do that. If you want to hunt bounties players place on the heads of said privateers you can do that too. Heck, you can even just run goods, selling them in the safer parts of the universe or risking piracy and other threats by taking them to the outer-reaches, where they’re much more prized.

The level of interactivity and immersion Roberts desires comes at a cost, though, most notably that it requires great PC hardware. Developed in CryEngine 3, Star Citizen is at least two years out from release and is being designed for advanced hardware, the results of which are already stunning; A small, pre-alpha demo showcased ships with hundreds of individual parts, all of which contributed to the physics driving its movement. On top of looking like something out of a current game’s cinematic, each ship has an exceedingly realistic damage model, allowing players to damage each component and have it dynamically affect a ship’s performance.

The gorgeous look of Star Citizen extends far beyond the hull of your ship, too. During the hour long presentation I watched Roberts fly his ship into the hangar of a kilometer long, highly-detailed battleship, only to get out and start running around in it on foot. Each running light, girder and handrail looked incredible, and to get out of it and experience it all firsthand – rather than have it be a facade – left me bewildered. One second you and your friends could be flying a mission alongside this behemoth, the next someone could be in the bridge waving at you as you do a fly by.

For all the beauty Roberts longs to bring to the Star Citizen universe, he also wants it to represent life – which is to say it’ll feature a truly ugly side as well. Travel outside of the heavily governed areas and you’ll find yourself without police protection. Journey out into space in search of treasure or to do a quest and another player might just decide to gang up on you with his friends. When pitched a scenario where me and my friend are piloting a freighter, Roberts said the plan is for it to be entirely possible to have one person flying while the other runs around in the ship to man stations and turrets – like the freaking Millenium Falcon. If things go way south and, say, the attackers want to take your ship, they can board you and it can come down to shooting it out, gun in hand, just like a first-person shooter.

So much of Star Citizen’s design is conceptual at this point, but some things have been figured out...mostly. The plan is to support Star Citizen in a similar fashion to Guild Wars 2. You buy the base game, get the single player Squadron 42 campaign and access to the Star Citizen universe, and then have the option to buy cosmetic and other non-balance-altering items for either real money or the in-game currency you earn. The hope is that an entrepreneur (read: bounty hunter, pirate, smuggler, trader, etc.) will be able to earn their money in a way that’s fun and not at all a grind. If you want to buy Star Citizen, that’ll become an option in the very near future. Roberts isn’t using Kickstarter, but he is going to let interested parties support the game through early purchase packages that include a number of to-be-determined benefits.

As the lights came up after my two-hour demo with Chris Roberts I realized two things: 1) PC games in the next few years are going to look better than we expected and 2) I’m a believer in Star Citizen. Not because I’m already convinced that Roberts and team will be able to pull off the lofty goals they’re setting out with, but because his passion is so infectious, his love for the PC platform so palpable, that I can’t help but fall in love with the ideas powering this game. Two years is a long time, but if Star Citizen matches Roberts' expectations it’ll be more than worth the wait.
Can't embed the vids, but they are here:

http://www.ign.com/articles/2012/10/10/star-citizen-chris-roberts-next-frontier?utm_source=Thursday newsletter&utm_medium=email&utm_campaign=10.11 Dynamic Newsletter_NO FNAME_8296_424375_424429&utm_content=15539969

Just sick...if he pulls it off.
 

BIV

I'm Biv Dick Black, the Over Poster.
Apr 22, 2002
79,201
27,690
898
Seattle
#2
Really, nothing? Seriously, take the time to read the article, and with that in mind, watch the second video knowing that none of that is a cut scene.
 

Yesterdays Hero

She's better than you, Smirkalicious.
Jan 25, 2007
16,633
4,005
571
Canada. Land of the Fat.
#3
So much promise. So many ways for it to shit the bed. Would enjoy it turning out well. Bummer I've no plans to upgrade my PC to anywhere near what's needed to run it.
 

BIV

I'm Biv Dick Black, the Over Poster.
Apr 22, 2002
79,201
27,690
898
Seattle
#5
So much promise. So many ways for it to shit the bed. Would enjoy it turning out well. Bummer I've no plans to upgrade my buy a PC to anywhere near what's needed to run it.
With that small change, my thoughts exactly. Looks amazing.
 

Hudson

Supreme Champion!!!!!
Donator
Jan 14, 2002
32,840
4,566
898
Land of misfit toys
#6
Loved the Wing Commander Series, Still hoping they do an updated version...maybe a new series... This looks awesome.
 

Evil Star

Snow Crash
Dec 7, 2008
782
494
318
Dublin, Ireland
#7
Hated Wing Commander but fucking loved Freelancer, hopefully Robert's executes the open universe sandbox properly.

Here's the longer pitch video with gameplay footage of the pilot walking around the command carrier and jumping into his fighter craft...so cool.
http://player.vimeo.com/video/51135962

I loved that Chris Roberts is playing with an Xbox360 joypad so hopefully the final game wont have an overcomplicated 90+ button control scheme like the X series which I despised.

Apparently he's playing this on a laptop with a GTX 670 GPU so when this comes out in 2 years(more likely 3 or 4) the specs should be more than reasonably to get it to run at a decent framerate. As it's being developed on CryEngine3 it should also be easy to highly optimize it for lower end cards.
 

OccupyWackbag

Registered User
Dec 12, 2011
3,416
188
98
#9
Let me know when they port it to consoles.
 

Hate & Discontent

Yo, homie. Is that my briefcase?
Aug 22, 2005
15,794
1,347
693
#10
Hated Wing Commander but fucking loved Freelancer, hopefully Robert's executes the open universe sandbox properly.

Here's the longer pitch video with gameplay footage of the pilot walking around the command carrier and jumping into his fighter craft...so cool.
http://player.vimeo.com/video/51135962

I loved that Chris Roberts is playing with an Xbox360 joypad so hopefully the final game wont have an overcomplicated 90+ button control scheme like the X series which I despised.

Apparently he's playing this on a laptop with a GTX 670 GPU so when this comes out in 2 years(more likely 3 or 4) the specs should be more than reasonably to get it to run at a decent framerate. As it's being developed on CryEngine3 it should also be easy to highly optimize it for lower end cards.

You can do pretty much everything in X except type text input (useful on universe map and a few other places) with arrow keys or joystick hat, escape, and enter. The keyboard shortcuts are almost entirely optional, but helpful.

Sounds like a next-gen X, moreso than the upcoming Rebirth (which I am not pleased with the direction of).
 

BobLoblaw

Registered User
Jun 22, 2012
126
27
38
#11
Freelancer was fucking incredible, I cannot wait for this. Looks like I'm going to be building a new PC in 2014.
 

Bluestreak

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Sep 27, 2007
4,557
276
398
Mawl-din, MA
#12
I'll be doing the same, but 2013, so I have a new business expense to write off.
 

Bluestreak

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Sep 27, 2007
4,557
276
398
Mawl-din, MA
#13
This is the last big push for the Kickstarter!
There are only 2 stretch goals to go. This game is going to be epic and huge!
 

ShooterMcGavin

Go back to your shanties.
May 25, 2005
18,029
1,380
643
#15
Looks like they're making good progress, actually.


Fuckin Gary Oldman

 

Bluestreak

This space intentionally left blank.
Sep 27, 2007
4,557
276
398
Mawl-din, MA
#16
Progress? Where?
Most of their deadlines and milestones have been thrown out, modular development has been scrapped mid-stream for a giant one-shot build, Illfonic was scrapped, the Retcule for the fps mode wasn't working, so that's been moved back (in an fps engine, no less), money is being burned, and the Cult has moved into full-fledged Pyramid Scheme mode with the referral program.
Chris Roberts was Blackballed from Hollywood, so now he's creating a 10+ hour cutscene with a clunky generic space game wrapper with A-List celebs, and his coattail-riding wife/not wife/wife.